Sildar Hallwinter
Member of the Lord's Alliance, in Phandalin to restore order there. Rescued by the party from the Cragmaw Goblins.
Sildar Hallwinter — Level 2 Human Fighter (Champion)
Ability scores: STR: 15 (+2) DEX: 14 (+2) CON: 15 (+2) INT: 13 (+1) WIS: 11 (+0) CHA: 11 (+0)
Saving throws: STR: +4 DEX: +2 CON: +4 INT: +1 WIS: +0 CHA: +0
Initiative: +2 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Male
Melee weapons:
Rapier (+4 to hit) 1d8+2 piercing damage
Spear (+4 to hit) 1d6(1d8)+2 piercing damage
Ranged weapons:
Spear (+4 to hit) 1d6+2 piercing damage Range: 20/60
Heavy crossbow (+4 to hit) 1d10+2 piercing damage Range: 100/400 20 bolts
Proficient skills: Athletics +4, Insight +2, Intimidation +2, Survival +2
Non-proficient skills: Acrobatics +2, Animal Handling +0, Arcana +1, Deception +0, History +1, Investigation +1, Medicine +0, Nature +1, Perception +0, Perform +0, Persuasion +0, Religion +1, Sleight of Hand +2, Stealth +2
Languages: Common, Goblin Other proficiencies: Dice games, Land vehicles
Abilities: Fighting Style (Protection), Second Wind, Action Surge
Equipment: Insignia of rank, War trophy, Bone dice, Common clothes, Dungeoneer's pack Wealth: 176 gp, Silver and Wood Ceremonial Mask worth 110 gold
Magic Items: 2 Potions of Healing
Background: Soldier (Cavalry)
Personality: I'm always polite and respectful.
I can stare down a hell hound without flinching.
Ideal: Responsibility. I do what I must and obey just authority. (Lawful)
Bond: I fight for those who cannot fight for themselves.
Flaw: I have little respect for anyone who is not a proven warrior.
Loyalty: 11
Hit points: 20 Hit dice: 2d10
Armor: Half plate and Shield
AC: 19