Sildar Hallwinter

Member of the Lord's Alliance, in Phandalin to restore order there. Rescued by the party from the Cragmaw Goblins.

Sildar Hallwinter — Level 2 Human Fighter (Champion)

Ability scores: STR: 15 (+2) DEX: 14 (+2) CON: 15 (+2) INT: 13 (+1) WIS: 11 (+0) CHA: 11 (+0)

Saving throws: STR: +4 DEX: +2 CON: +4 INT: +1 WIS: +0 CHA: +0

Initiative: +2 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Male

Melee weapons:

Rapier (+4 to hit) 1d8+2 piercing damage

Spear (+4 to hit) 1d6(1d8)+2 piercing damage

Ranged weapons:

Spear (+4 to hit) 1d6+2 piercing damage Range: 20/60

Heavy crossbow (+4 to hit) 1d10+2 piercing damage Range: 100/400 20 bolts

Proficient skills: Athletics +4, Insight +2, Intimidation +2, Survival +2

Non-proficient skills: Acrobatics +2, Animal Handling +0, Arcana +1, Deception +0, History +1, Investigation +1, Medicine +0, Nature +1, Perception +0, Perform +0, Persuasion +0, Religion +1, Sleight of Hand +2, Stealth +2

Languages: Common, Goblin Other proficiencies: Dice games, Land vehicles

Abilities: Fighting Style (Protection), Second Wind, Action Surge

Equipment: Insignia of rank, War trophy, Bone dice, Common clothes, Dungeoneer's pack Wealth: 176 gp, Silver and Wood Ceremonial Mask worth 110 gold

Magic Items: 2 Potions of Healing

Background: Soldier (Cavalry)

Personality: I'm always polite and respectful.

I can stare down a hell hound without flinching.

Ideal: Responsibility. I do what I must and obey just authority. (Lawful)

Bond: I fight for those who cannot fight for themselves.

Flaw: I have little respect for anyone who is not a proven warrior.

Loyalty: 11

Hit points: 20 Hit dice: 2d10

Armor: Half plate and Shield

AC: 19